VisualShaderNodeCompare¶
Inherits: VisualShaderNode < Resource < Reference < Object
A comparison function for common types within the visual shader graph.
Description¶
Compares a
and b
of type by function. Returns a boolean scalar. Translates to if
instruction in shader code.
Enumerations¶
enum ComparisonType:
CTYPE_SCALAR = 0 --- A floating-point scalar.
CTYPE_VECTOR = 1 --- A 3D vector type.
CTYPE_BOOLEAN = 2 --- A boolean type.
CTYPE_TRANSFORM = 3 --- A transform (
mat4
) type.
enum Function:
FUNC_EQUAL = 0 --- Comparison for equality (
a == b
).FUNC_NOT_EQUAL = 1 --- Comparison for inequality (
a != b
).FUNC_GREATER_THAN = 2 --- Comparison for greater than (
a > b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_GREATER_THAN_EQUAL = 3 --- Comparison for greater than or equal (
a >= b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_LESS_THAN = 4 --- Comparison for less than (
a < b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.FUNC_LESS_THAN_EQUAL = 5 --- Comparison for less than or equal (
a < b
). Cannot be used if type set to CTYPE_BOOLEAN or CTYPE_TRANSFORM.
enum Condition:
COND_ALL = 0 --- The result will be true if all of component in vector satisfy the comparison condition.
COND_ANY = 1 --- The result will be true if any of component in vector satisfy the comparison condition.
Property Descriptions¶
Condition condition
Default |
|
Setter |
set_condition(value) |
Getter |
get_condition() |
Extra condition which is applied if type is set to CTYPE_VECTOR.
Function function
Default |
|
Setter |
set_function(value) |
Getter |
get_function() |
A comparison function. See Function for options.
ComparisonType type
Default |
|
Setter |
set_comparison_type(value) |
Getter |
get_comparison_type() |
The type to be used in the comparison. See ComparisonType for options.