Inherits: VisualShaderNode < Resource < Reference < Object

Calculates a vector SmoothStep function using scalar within the visual shader graph.


Translates to smoothstep(edge0, edge1, x) in the shader language, where x is a scalar.

Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.