Particles2D

Inherits: Node2D < CanvasItem < Node < Object

2D particle emitter.

Description

2D particle node used to create a variety of particle systems and effects. Particles2D features an emitter that generates some number of particles at a given rate.

Use the process_material property to add a ParticlesMaterial to configure particle appearance and behavior. Alternatively, you can add a ShaderMaterial which will be applied to all particles.

Methods

Rect2

capture_rect ( ) const

void

restart ( )

Enumerations

enum DrawOrder:

  • DRAW_ORDER_INDEX = 0 --- Particles are drawn in the order emitted.

  • DRAW_ORDER_LIFETIME = 1 --- Particles are drawn in order of remaining lifetime.

Property Descriptions

Default

8

Setter

set_amount(value)

Getter

get_amount()

Number of particles emitted in one emission cycle.


Default

0

Setter

set_draw_order(value)

Getter

get_draw_order()

Particle draw order. Uses DrawOrder values.


Default

true

Setter

set_emitting(value)

Getter

is_emitting()

If true, particles are being emitted.


Default

0.0

Setter

set_explosiveness_ratio(value)

Getter

get_explosiveness_ratio()

How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins.


  • int fixed_fps

Default

0

Setter

set_fixed_fps(value)

Getter

get_fixed_fps()

The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.


Default

true

Setter

set_fractional_delta(value)

Getter

get_fractional_delta()

If true, results in fractional delta calculation which has a smoother particles display effect.


Default

1.0

Setter

set_lifetime(value)

Getter

get_lifetime()

Amount of time each particle will exist.


Default

true

Setter

set_use_local_coordinates(value)

Getter

get_use_local_coordinates()

If true, particles use the parent node's coordinate space. If false, they use global coordinates.


Setter

set_normal_map(value)

Getter

get_normal_map()

Normal map to be used for the texture property.

Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.


Default

false

Setter

set_one_shot(value)

Getter

get_one_shot()

If true, only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle's end.


Default

0.0

Setter

set_pre_process_time(value)

Getter

get_pre_process_time()

Particle system starts as if it had already run for this many seconds.


Setter

set_process_material(value)

Getter

get_process_material()

Material for processing particles. Can be a ParticlesMaterial or a ShaderMaterial.


Default

0.0

Setter

set_randomness_ratio(value)

Getter

get_randomness_ratio()

Emission lifetime randomness ratio.


Default

1.0

Setter

set_speed_scale(value)

Getter

get_speed_scale()

Particle system's running speed scaling ratio. A value of 0 can be used to pause the particles.


Setter

set_texture(value)

Getter

get_texture()

Particle texture. If null, particles will be squares.


Default

Rect2( -100, -100, 200, 200 )

Setter

set_visibility_rect(value)

Getter

get_visibility_rect()

Editor visibility helper.

Method Descriptions

  • Rect2 capture_rect ( ) const

Returns a rectangle containing the positions of all existing particles.


  • void restart ( )

Restarts all the existing particles.