VisualShaderNodeVectorOp

Inherits: VisualShaderNode < Resource < Reference < Object

A vector operator to be used within the visual shader graph.

Description

A visual shader node for use of vector operators. Operates on vector a and vector b.

Properties

Operator

operator

0

Enumerations

enum Operator:

  • OP_ADD = 0 --- Adds two vectors.

  • OP_SUB = 1 --- Subtracts a vector from a vector.

  • OP_MUL = 2 --- Multiplies two vectors.

  • OP_DIV = 3 --- Divides vector by vector.

  • OP_MOD = 4 --- Returns the remainder of the two vectors.

  • OP_POW = 5 --- Returns the value of the first parameter raised to the power of the second, for each component of the vectors.

  • OP_MAX = 6 --- Returns the greater of two values, for each component of the vectors.

  • OP_MIN = 7 --- Returns the lesser of two values, for each component of the vectors.

  • OP_CROSS = 8 --- Calculates the cross product of two vectors.

  • OP_ATAN2 = 9 --- Returns the arc-tangent of the parameters.

  • OP_REFLECT = 10 --- Returns the vector that points in the direction of reflection. a is incident vector and b is the normal vector.

  • OP_STEP = 11 --- Vector step operator. Returns 0.0 if a is smaller than b and 1.0 otherwise.

Property Descriptions

Default

0

Setter

set_operator(value)

Getter

get_operator()

The operator to be used. See Operator for options.