SkeletonIK¶
Properties¶
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Methods¶
get_parent_skeleton ( ) const |
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is_running ( ) |
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void |
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void |
stop ( ) |
Property Descriptions¶
float interpolation
Default |
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Setter |
set_interpolation(value) |
Getter |
get_interpolation() |
Vector3 magnet
Default |
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Setter |
set_magnet_position(value) |
Getter |
get_magnet_position() |
int max_iterations
Default |
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Setter |
set_max_iterations(value) |
Getter |
get_max_iterations() |
float min_distance
Default |
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Setter |
set_min_distance(value) |
Getter |
get_min_distance() |
bool override_tip_basis
Default |
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Setter |
set_override_tip_basis(value) |
Getter |
is_override_tip_basis() |
String root_bone
Default |
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Setter |
set_root_bone(value) |
Getter |
get_root_bone() |
Transform target
Default |
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Setter |
set_target_transform(value) |
Getter |
get_target_transform() |
NodePath target_node
Default |
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Setter |
set_target_node(value) |
Getter |
get_target_node() |
String tip_bone
Default |
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Setter |
set_tip_bone(value) |
Getter |
get_tip_bone() |
bool use_magnet
Default |
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Setter |
set_use_magnet(value) |
Getter |
is_using_magnet() |