VisualShaderNodeCubeMap¶
Inherits: VisualShaderNode < Resource < Reference < Object
A CubeMap sampling node to be used within the visual shader graph.
Description¶
Translated to texture(cubemap, vec3)
in the shader language. Returns a color vector and alpha channel as scalar.
Properties¶
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Enumerations¶
enum Source:
SOURCE_TEXTURE = 0 --- Use the CubeMap set via cube_map. If this is set to source, the
samplerCube
port is ignored.SOURCE_PORT = 1 --- Use the CubeMap sampler reference passed via the
samplerCube
port. If this is set to source, the cube_map texture is ignored.
enum TextureType:
TYPE_DATA = 0 --- No hints are added to the uniform declaration.
TYPE_COLOR = 1 --- Adds
hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion.TYPE_NORMALMAP = 2 --- Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Property Descriptions¶
CubeMap cube_map
Setter |
set_cube_map(value) |
Getter |
get_cube_map() |
The CubeMap texture to sample when using SOURCE_TEXTURE as source.
Source source
Default |
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Setter |
set_source(value) |
Getter |
get_source() |
Defines which source should be used for the sampling. See Source for options.
TextureType texture_type
Default |
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Setter |
set_texture_type(value) |
Getter |
get_texture_type() |
Defines the type of data provided by the source texture. See TextureType for options.