VisualShaderNodeTextureUniform¶
Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object
Inherited By: VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniformTriplanar
Performs a uniform texture lookup within the visual shader graph.
Description¶
Performs a lookup operation on the texture provided as a uniform for the shader.
Properties¶
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Enumerations¶
enum TextureType:
TYPE_DATA = 0 --- No hints are added to the uniform declaration.
TYPE_COLOR = 1 --- Adds
hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion.TYPE_NORMALMAP = 2 --- Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.TYPE_ANISO = 3 --- Adds
hint_aniso
as hint to the uniform declaration to use for a flowmap.
enum ColorDefault:
COLOR_DEFAULT_WHITE = 0 --- Defaults to white color.
COLOR_DEFAULT_BLACK = 1 --- Defaults to black color.
Property Descriptions¶
ColorDefault color_default
Default |
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Setter |
set_color_default(value) |
Getter |
get_color_default() |
Sets the default color if no texture is assigned to the uniform.
TextureType texture_type
Default |
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Setter |
set_texture_type(value) |
Getter |
get_texture_type() |
Defines the type of data provided by the source texture. See TextureType for options.