Timer¶
A countdown timer.
Description¶
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
Note: To create an one-shot timer without instantiating a node, use SceneTree.create_timer.
Properties¶
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Enumerations¶
enum TimerProcessMode:
TIMER_PROCESS_PHYSICS = 0 --- Update the timer during the physics step at each frame (fixed framerate processing).
TIMER_PROCESS_IDLE = 1 --- Update the timer during the idle time at each frame.
Property Descriptions¶
bool autostart
Default |
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Setter |
set_autostart(value) |
Getter |
has_autostart() |
If true
, the timer will automatically start when entering the scene tree.
Note: This property is automatically set to false
after the timer enters the scene tree and starts.
bool one_shot
Default |
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Setter |
set_one_shot(value) |
Getter |
is_one_shot() |
If true
, the timer will stop when reaching 0. If false
, it will restart.
bool paused
Setter |
set_paused(value) |
Getter |
is_paused() |
If true
, the timer is paused and will not process until it is unpaused again, even if start is called.
TimerProcessMode process_mode
Default |
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Setter |
set_timer_process_mode(value) |
Getter |
get_timer_process_mode() |
Processing mode. See TimerProcessMode.
float time_left
Getter |
get_time_left() |
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
Note: You cannot set this value. To change the timer's remaining time, use start.
float wait_time
Default |
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Setter |
set_wait_time(value) |
Getter |
get_wait_time() |
Wait time in seconds.
Method Descriptions¶
bool is_stopped ( ) const
Returns true
if the timer is stopped.
void start ( float time_sec=-1 )
Starts the timer. Sets wait_time
to time_sec
if time_sec > 0
. This also resets the remaining time to wait_time
.
Note: this method will not resume a paused timer. See paused.
void stop ( )
Stops the timer.