Post-processes scenes after import.
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a
tool script that inherits from this class.
The post_import callback receives the imported scene’s root node and returns the modified version of the scene. Usage example:
tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child)
|String||get_source_file ( ) const|
|String||get_source_folder ( ) const|
|Object||post_import ( Object scene ) virtual|
- String get_source_file ( ) const
Returns the source file path which got imported (e.g.
- String get_source_folder ( ) const
Returns the resource folder the imported scene file is located in.
Called after the scene was imported. This method must return the modified version of the scene.