Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

2D sprite node in 3D world, that can use multiple 2D textures for animation.


bool is_playing ( ) const
void play ( String anim=”” )
void stop ( )


  • frame_changed ( )

Emitted when frame changed.


Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.

Property Descriptions

Setter set_animation(value)
Getter get_animation()

The current animation from the frames resource. If this value changes, the frame counter is reset.

Setter set_frame(value)
Getter get_frame()

The displayed animation frame’s index.

Setter set_sprite_frames(value)
Getter get_sprite_frames()

The SpriteFrames resource containing the animation(s).

If true, the animation is currently playing.

Method Descriptions

  • bool is_playing ( ) const

Returns true if an animation if currently being played.

  • void play ( String anim=”” )

Play the animation set in parameter. If no parameter is provided, the current animation is played.

  • void stop ( )

Stop the current animation (does not reset the frame counter).