PhysicalBone¶
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Category: Core
Brief Description¶
Properties¶
Transform | body_offset |
float | bounce |
float | friction |
float | gravity_scale |
Transform | joint_offset |
JointType | joint_type |
float | mass |
float | weight |
Methods¶
int | get_bone_id ( ) const |
bool | get_simulate_physics ( ) |
bool | is_simulating_physics ( ) |
bool | is_static_body ( ) |
Enumerations¶
enum JointType:
- JOINT_TYPE_NONE = 0
- JOINT_TYPE_PIN = 1
- JOINT_TYPE_CONE = 2
- JOINT_TYPE_HINGE = 3
- JOINT_TYPE_SLIDER = 4
- JOINT_TYPE_6DOF = 5
Property Descriptions¶
- Transform body_offset
Setter | set_body_offset(value) |
Getter | get_body_offset() |
- float bounce
Setter | set_bounce(value) |
Getter | get_bounce() |
- float friction
Setter | set_friction(value) |
Getter | get_friction() |
- float gravity_scale
Setter | set_gravity_scale(value) |
Getter | get_gravity_scale() |
- Transform joint_offset
Setter | set_joint_offset(value) |
Getter | get_joint_offset() |
- JointType joint_type
Setter | set_joint_type(value) |
Getter | get_joint_type() |
- float mass
Setter | set_mass(value) |
Getter | get_mass() |
- float weight
Setter | set_weight(value) |
Getter | get_weight() |