SkeletonIK

Inherits: Node < Object

Category: Core

Brief Description

Methods

Skeleton get_parent_skeleton ( ) const
bool is_running ( )
void start ( bool one_time=false )
void stop ( )

Property Descriptions

Setter set_interpolation(value)
Getter get_interpolation()

Setter set_magnet_position(value)
Getter get_magnet_position()

  • int max_iterations
Setter set_max_iterations(value)
Getter get_max_iterations()

Setter set_min_distance(value)
Getter get_min_distance()

  • bool override_tip_basis
Setter set_override_tip_basis(value)
Getter is_override_tip_basis()

Setter set_root_bone(value)
Getter get_root_bone()

Setter set_target_transform(value)
Getter get_target_transform()

Setter set_target_node(value)
Getter get_target_node()

Setter set_tip_bone(value)
Getter get_tip_bone()

Setter set_use_magnet(value)
Getter is_using_magnet()

Method Descriptions

  • Skeleton get_parent_skeleton ( ) const

  • bool is_running ( )

  • void start ( bool one_time=false )

  • void stop ( )