StaticBody2D

Inherits: PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Static body for 2D Physics.

Description

Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.

Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).

Property Descriptions

Setter set_bounce(value)
Getter get_bounce()

The body’s bounciness. Values range from 0 (no bounce) to 1 (full bounciness).


  • float constant_angular_velocity
Setter set_constant_angular_velocity(value)
Getter get_constant_angular_velocity()

Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.


Setter set_constant_linear_velocity(value)
Getter get_constant_linear_velocity()

Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.


Setter set_friction(value)
Getter get_friction()

The body’s friction. Values range from 0 (no friction) to 1 (full friction).


Setter set_physics_material_override(value)
Getter get_physics_material_override()