Joint2D¶
Inherits: Node2D < CanvasItem < Node < Object
Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D
Category: Core
Brief Description¶
Base node for all joint constraints in 2D physics.
Description¶
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
Property Descriptions¶
- float bias
Setter | set_bias(value) |
Getter | get_bias() |
When node_a and node_b move in different directions the bias
controls how fast the joint pulls them back to their original position. The lower the bias
the more the two bodies can pull on the joint. Default value: 0
- bool disable_collision
Setter | set_exclude_nodes_from_collision(value) |
Getter | get_exclude_nodes_from_collision() |
If true
, node_a and node_b can collide. Default value: false
.
- NodePath node_a
Setter | set_node_a(value) |
Getter | get_node_a() |
The first body attached to the joint. Must derive from PhysicsBody2D.
- NodePath node_b
Setter | set_node_b(value) |
Getter | get_node_b() |
The second body attached to the joint. Must derive from PhysicsBody2D.