AnimationNodeStateMachineTransition¶
Inherits: Resource < Reference < Object
Category: Core
Brief Description¶
Properties¶
String | advance_condition |
bool | auto_advance |
bool | disabled |
int | priority |
SwitchMode | switch_mode |
float | xfade_time |
Signals¶
- advance_condition_changed ( )
Enumerations¶
enum SwitchMode:
- SWITCH_MODE_IMMEDIATE = 0 — Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
- SWITCH_MODE_SYNC = 1 — Switch to the next state immediately, but will seek the new state to the playback position of the old state.
- SWITCH_MODE_AT_END = 2 — Wait for the current state playback to end, then switch to the beginning of the next state animation.
Property Descriptions¶
- String advance_condition
Setter | set_advance_condition(value) |
Getter | get_advance_condition() |
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code). For example, if AnimationTree.tree_root is an AnimationNodeStateMachine and advance_condition is set to “idle”:
$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
- bool auto_advance
Setter | set_auto_advance(value) |
Getter | has_auto_advance() |
Turn on the transition automatically when this state is reached. This works best with SWITCH_MODE_AT_END.
- bool disabled
Setter | set_disabled(value) |
Getter | is_disabled() |
Don’t use this transition during AnimationNodeStateMachinePlayback.travel or auto_advance.
- int priority
Setter | set_priority(value) |
Getter | get_priority() |
Lower priority transitions are preferred when travelling through the tree via AnimationNodeStateMachinePlayback.travel or auto_advance.
- SwitchMode switch_mode
Setter | set_switch_mode(value) |
Getter | get_switch_mode() |
The transition type.
- float xfade_time
Setter | set_xfade_time(value) |
Getter | get_xfade_time() |
The time to cross-fade between this state and the next.