Light

Inherits: VisualInstance < Spatial < Node < Object

Inherited By: DirectionalLight, OmniLight, SpotLight

Category: Core

Brief Description

Provides a base class for different kinds of light nodes.

Enumerations

enum Param:

  • PARAM_ENERGY = 0
  • PARAM_INDIRECT_ENERGY = 1
  • PARAM_SPECULAR = 2
  • PARAM_RANGE = 3
  • PARAM_ATTENUATION = 4
  • PARAM_SPOT_ANGLE = 5
  • PARAM_SPOT_ATTENUATION = 6
  • PARAM_CONTACT_SHADOW_SIZE = 7
  • PARAM_SHADOW_MAX_DISTANCE = 8
  • PARAM_SHADOW_SPLIT_1_OFFSET = 9
  • PARAM_SHADOW_SPLIT_2_OFFSET = 10
  • PARAM_SHADOW_SPLIT_3_OFFSET = 11
  • PARAM_SHADOW_NORMAL_BIAS = 12
  • PARAM_SHADOW_BIAS = 13
  • PARAM_SHADOW_BIAS_SPLIT_SCALE = 14
  • PARAM_MAX = 15 — Represents the size of the Param enum.

enum BakeMode:

  • BAKE_DISABLED = 0 — Light is ignored when baking. Note: hiding a light does not affect baking.
  • BAKE_INDIRECT = 1 — Only indirect lighting will be baked. Default value.
  • BAKE_ALL = 2 — Both direct and indirect light will be baked. Note: you should hide the light if you don’t want it to appear twice (dynamic and baked).

Description

Light is the abstract base class for light nodes, so it shouldn’t be used directly (It can’t be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.

Property Descriptions

Setter set_editor_only(value)
Getter is_editor_only()

If true, the light only appears in the editor and will not be visible at runtime. Default value:false.


Setter set_bake_mode(value)
Getter get_bake_mode()

The light’s bake mode. See BakeMode.


Setter set_color(value)
Getter get_color()

The light’s color.


  • int light_cull_mask
Setter set_cull_mask(value)
Getter get_cull_mask()

The light will affect objects in the selected layers.


Setter set_param(value)
Getter get_param()

The light’s strength multiplier.


  • float light_indirect_energy
Setter set_param(value)
Getter get_param()

Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.


  • bool light_negative
Setter set_negative(value)
Getter is_negative()

If true, the light’s effect is reversed, darkening areas and casting bright shadows. Default value: false.


Setter set_param(value)
Getter get_param()

The intensity of the specular blob in objects affected by the light. At 0 the light becomes a pure diffuse light.


Setter set_param(value)
Getter get_param()

Used to adjust shadow appearance. Too small a value results in self shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.


Setter set_shadow_color(value)
Getter get_shadow_color()

The color of shadows cast by this light.


Setter set_param(value)
Getter get_param()

Attempts to reduce shadow_bias gap.


  • bool shadow_enabled
Setter set_shadow(value)
Getter has_shadow()

If true, the light will cast shadows. Default value: false.


  • bool shadow_reverse_cull_face
Setter set_shadow_reverse_cull_face(value)
Getter get_shadow_reverse_cull_face()