Light¶
Inherits: VisualInstance < Spatial < Node < Object
Inherited By: DirectionalLight, OmniLight, SpotLight
Category: Core
Brief Description¶
Provides a base class for different kinds of light nodes.
Properties¶
Enumerations¶
enum Param:
- PARAM_ENERGY = 0
- PARAM_INDIRECT_ENERGY = 1
- PARAM_SPECULAR = 2
- PARAM_RANGE = 3
- PARAM_ATTENUATION = 4
- PARAM_SPOT_ANGLE = 5
- PARAM_SPOT_ATTENUATION = 6
- PARAM_CONTACT_SHADOW_SIZE = 7
- PARAM_SHADOW_MAX_DISTANCE = 8
- PARAM_SHADOW_SPLIT_1_OFFSET = 9
- PARAM_SHADOW_SPLIT_2_OFFSET = 10
- PARAM_SHADOW_SPLIT_3_OFFSET = 11
- PARAM_SHADOW_NORMAL_BIAS = 12
- PARAM_SHADOW_BIAS = 13
- PARAM_SHADOW_BIAS_SPLIT_SCALE = 14
- PARAM_MAX = 15 — Represents the size of the Param enum.
enum BakeMode:
- BAKE_DISABLED = 0 — Light is ignored when baking. Note: hiding a light does not affect baking.
- BAKE_INDIRECT = 1 — Only indirect lighting will be baked. Default value.
- BAKE_ALL = 2 — Both direct and indirect light will be baked. Note: you should hide the light if you don’t want it to appear twice (dynamic and baked).
Description¶
Light is the abstract base class for light nodes, so it shouldn’t be used directly (It can’t be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
Tutorials¶
Property Descriptions¶
- bool editor_only
| Setter | set_editor_only(value) |
| Getter | is_editor_only() |
If true, the light only appears in the editor and will not be visible at runtime. Default value:false.
- BakeMode light_bake_mode
| Setter | set_bake_mode(value) |
| Getter | get_bake_mode() |
The light’s bake mode. See BakeMode.
- Color light_color
| Setter | set_color(value) |
| Getter | get_color() |
The light’s color.
- int light_cull_mask
| Setter | set_cull_mask(value) |
| Getter | get_cull_mask() |
The light will affect objects in the selected layers.
- float light_energy
| Setter | set_param(value) |
| Getter | get_param() |
The light’s strength multiplier.
- float light_indirect_energy
| Setter | set_param(value) |
| Getter | get_param() |
Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.
- bool light_negative
| Setter | set_negative(value) |
| Getter | is_negative() |
If true, the light’s effect is reversed, darkening areas and casting bright shadows. Default value: false.
- float light_specular
| Setter | set_param(value) |
| Getter | get_param() |
The intensity of the specular blob in objects affected by the light. At 0 the light becomes a pure diffuse light.
- float shadow_bias
| Setter | set_param(value) |
| Getter | get_param() |
Used to adjust shadow appearance. Too small a value results in self shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
- Color shadow_color
| Setter | set_shadow_color(value) |
| Getter | get_shadow_color() |
The color of shadows cast by this light.
- float shadow_contact
| Setter | set_param(value) |
| Getter | get_param() |
Attempts to reduce shadow_bias gap.
- bool shadow_enabled
| Setter | set_shadow(value) |
| Getter | has_shadow() |
If true, the light will cast shadows. Default value: false.
- bool shadow_reverse_cull_face
| Setter | set_shadow_reverse_cull_face(value) |
| Getter | get_shadow_reverse_cull_face() |