AudioStreamPlayer

Inherits: Node < Object

Category: Core

Brief Description

Plays back audio.

Methods

float get_playback_position ( )
AudioStreamPlayback get_stream_playback ( )
void play ( float from_position=0.0 )
void seek ( float to_position )
void stop ( )

Signals

  • finished ( )

Emitted when the audio stops playing.

Enumerations

enum MixTarget:

  • MIX_TARGET_STEREO = 0 — The audio will be played only on the first channel.
  • MIX_TARGET_SURROUND = 1 — The audio will be played on all surround channels.
  • MIX_TARGET_CENTER = 2 — The audio will be played on the second channel, which is usually the center.

Description

Plays background audio.

Tutorials

Property Descriptions

Setter set_autoplay(value)
Getter is_autoplay_enabled()

If true, audio plays when added to scene tree. Default value: false.


Setter set_bus(value)
Getter get_bus()

Bus on which this audio is playing.


Setter set_mix_target(value)
Getter get_mix_target()

If the audio configuration has more than two speakers, this sets the target channels. See MIX_TARGET_* constants.


Setter set_pitch_scale(value)
Getter get_pitch_scale()

Changes the pitch and the tempo of the audio.


Getter is_playing()

If true, audio is playing.


Setter set_stream(value)
Getter get_stream()

The AudioStream object to be played.


  • bool stream_paused
Setter set_stream_paused(value)
Getter get_stream_paused()

Setter set_volume_db(value)
Getter get_volume_db()

Volume of sound, in dB.

Method Descriptions

  • float get_playback_position ( )

Returns the position in the AudioStream in seconds.



  • void play ( float from_position=0.0 )

Plays the audio from the given position ‘from_position’, in seconds.


  • void seek ( float to_position )

Sets the position from which audio will be played, in seconds.


  • void stop ( )

Stops the audio.