Light2D¶
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Casts light in a 2D environment.
Properties¶
Enumerations¶
enum Mode:
- MODE_ADD = 0 — Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
- MODE_SUB = 1 — Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
- MODE_MIX = 2 — Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
- MODE_MASK = 3 — The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
enum ShadowFilter:
- SHADOW_FILTER_NONE = 0 — No filter applies to the shadow map. See shadow_filter.
- SHADOW_FILTER_PCF3 = 1 — Percentage closer filtering (3 samples) applies to the shadow map. See shadow_filter.
- SHADOW_FILTER_PCF5 = 2 — Percentage closer filtering (5 samples) applies to the shadow map. See shadow_filter.
- SHADOW_FILTER_PCF7 = 3 — Percentage closer filtering (7 samples) applies to the shadow map. See shadow_filter.
- SHADOW_FILTER_PCF9 = 4 — Percentage closer filtering (9 samples) applies to the shadow map. See shadow_filter.
- SHADOW_FILTER_PCF13 = 5 — Percentage closer filtering (13 samples) applies to the shadow map. See shadow_filter.
Description¶
Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
Tutorials¶
Property Descriptions¶
- Color color
| Setter | set_color(value) |
| Getter | get_color() |
The Light2D’s Color.
- bool editor_only
| Setter | set_editor_only(value) |
| Getter | is_editor_only() |
If true, Light2D will only appear when editing the scene. Default value: false.
- bool enabled
| Setter | set_enabled(value) |
| Getter | is_enabled() |
If true, Light2D will emit light. Default value: true.
- float energy
| Setter | set_energy(value) |
| Getter | get_energy() |
The Light2D’s energy value. The larger the value, the stronger the light.
- Mode mode
| Setter | set_mode(value) |
| Getter | get_mode() |
The Light2D’s mode. See MODE_* constants for values.
- Vector2 offset
| Setter | set_texture_offset(value) |
| Getter | get_texture_offset() |
The offset of the Light2D’s texture.
- float range_height
| Setter | set_height(value) |
| Getter | get_height() |
The height of the Light2D. Used with 2D normal mapping.
- int range_item_cull_mask
| Setter | set_item_cull_mask(value) |
| Getter | get_item_cull_mask() |
The layer mask. Only objects with a matching mask will be affected by the Light2D.
- int range_layer_max
| Setter | set_layer_range_max(value) |
| Getter | get_layer_range_max() |
Maximum layer value of objects that are affected by the Light2D. Default value: 0.
- int range_layer_min
| Setter | set_layer_range_min(value) |
| Getter | get_layer_range_min() |
Minimum layer value of objects that are affected by the Light2D. Default value: 0.
- int range_z_max
| Setter | set_z_range_max(value) |
| Getter | get_z_range_max() |
Maximum z value of objects that are affected by the Light2D. Default value: 1024.
- int range_z_min
| Setter | set_z_range_min(value) |
| Getter | get_z_range_min() |
Minimum z value of objects that are affected by the Light2D. Default value: -1024.
- int shadow_buffer_size
| Setter | set_shadow_buffer_size(value) |
| Getter | get_shadow_buffer_size() |
Shadow buffer size. Default value: 2048.
- Color shadow_color
| Setter | set_shadow_color(value) |
| Getter | get_shadow_color() |
Color of shadows cast by the Light2D.
- bool shadow_enabled
| Setter | set_shadow_enabled(value) |
| Getter | is_shadow_enabled() |
If true, the Light2D will cast shadows. Default value: false.
- ShadowFilter shadow_filter
| Setter | set_shadow_filter(value) |
| Getter | get_shadow_filter() |
Shadow filter type. Use ShadowFilter constants as values. Default value: SHADOW_FILTER_NONE.
- float shadow_filter_smooth
| Setter | set_shadow_smooth(value) |
| Getter | get_shadow_smooth() |
Smoothing value for shadows.
- float shadow_gradient_length
| Setter | set_shadow_gradient_length(value) |
| Getter | get_shadow_gradient_length() |
Smooth shadow gradient length.
- int shadow_item_cull_mask
| Setter | set_item_shadow_cull_mask(value) |
| Getter | get_item_shadow_cull_mask() |
The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching shadow mask will cast shadows.
- Texture texture
| Setter | set_texture(value) |
| Getter | get_texture() |
Texture used for the Light2D’s appearance.
- float texture_scale
| Setter | set_texture_scale(value) |
| Getter | get_texture_scale() |
The texture’s scale factor.