PrimitiveMesh¶
Inherits: Mesh < Resource < Reference < Object
Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, SphereMesh
Category: Core
Brief Description¶
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
Properties¶
AABB | custom_aabb |
bool | flip_faces |
Material | material |
Methods¶
Array | get_mesh_arrays ( ) const |
Description¶
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Property Descriptions¶
- AABB custom_aabb
Setter | set_custom_aabb(value) |
Getter | get_custom_aabb() |
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
- bool flip_faces
Setter | set_flip_faces(value) |
Getter | get_flip_faces() |
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in SpatialMaterial. Default is false.
- Material material
Setter | set_material(value) |
Getter | get_material() |
The current Material of the primitive mesh.