Inherits: Shape < Resource < Reference < Object

Category: Core

Brief Description

Ray shape for 3D collisions.


Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.

Property Descriptions

Setter set_length(value)
Getter get_length()

The ray’s length.

  • bool slips_on_slope
Setter set_slips_on_slope(value)
Getter get_slips_on_slope()

If true, allow the shape to return the correct normal. Default value: false.