Inherits: AnimationNode < Resource < Reference < Object

Category: Core

Brief Description

Blends two animations linearly inside of an AnimationNodeBlendTree.


bool sync


A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the [0.0, 1.0] range.

Property Descriptions

Setter set_use_sync(value)
Getter is_using_sync()

If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.