Joint¶
Inherits: Spatial < Node < Object
Inherited By: ConeTwistJoint, Generic6DOFJoint, HingeJoint, PinJoint, SliderJoint
Category: Core
Brief Description¶
Base class for all 3D joints
Properties¶
bool | collision/exclude_nodes |
NodePath | nodes/node_a |
NodePath | nodes/node_b |
int | solver/priority |
Description¶
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
Property Descriptions¶
- bool collision/exclude_nodes
Setter | set_exclude_nodes_from_collision(value) |
Getter | get_exclude_nodes_from_collision() |
If true
, the two bodies of the nodes are not able to collide with each other.
- NodePath nodes/node_a
Setter | set_node_a(value) |
Getter | get_node_a() |
The node attached to the first side (A) of the joint.
- NodePath nodes/node_b
Setter | set_node_b(value) |
Getter | get_node_b() |
The node attached to the second side (B) of the joint.
- int solver/priority
Setter | set_solver_priority(value) |
Getter | get_solver_priority() |
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.