@GlobalScope

Category: Core

Brief Description

Global scope constants and variables.

Enumerations

enum Margin:

  • MARGIN_LEFT = 0 — Left margin, used usually for Control or StyleBox derived classes.
  • MARGIN_TOP = 1 — Top margin, used usually for Control or StyleBox derived classes.
  • MARGIN_RIGHT = 2 — Right margin, used usually for Control or StyleBox derived classes.
  • MARGIN_BOTTOM = 3 — Bottom margin, used usually for Control or StyleBox derived classes.

enum Corner:

  • CORNER_TOP_LEFT = 0
  • CORNER_TOP_RIGHT = 1
  • CORNER_BOTTOM_RIGHT = 2
  • CORNER_BOTTOM_LEFT = 3

enum Orientation:


enum HAlign:

  • HALIGN_LEFT = 0 — Horizontal left alignment, usually for text-derived classes.
  • HALIGN_CENTER = 1 — Horizontal center alignment, usually for text-derived classes.
  • HALIGN_RIGHT = 2 — Horizontal right alignment, usually for text-derived classes.

enum VAlign:

  • VALIGN_TOP = 0 — Vertical top alignment, usually for text-derived classes.
  • VALIGN_CENTER = 1 — Vertical center alignment, usually for text-derived classes.
  • VALIGN_BOTTOM = 2 — Vertical bottom alignment, usually for text-derived classes.

enum KeyList:

  • KEY_ESCAPE = 16777217 — Escape Key
  • KEY_TAB = 16777218 — Tab Key
  • KEY_BACKTAB = 16777219 — Shift-Tab Key
  • KEY_BACKSPACE = 16777220 — Backspace Key
  • KEY_ENTER = 16777221 — Return Key (On Main Keyboard)
  • KEY_KP_ENTER = 16777222 — Enter Key (On Numpad)
  • KEY_INSERT = 16777223 — Insert Key
  • KEY_DELETE = 16777224 — Delete Key
  • KEY_PAUSE = 16777225 — Pause Key
  • KEY_PRINT = 16777226 — Printscreen Key
  • KEY_SYSREQ = 16777227 — System Request Key
  • KEY_CLEAR = 16777228 — Clear Key
  • KEY_HOME = 16777229 — Home Key
  • KEY_END = 16777230 — End Key
  • KEY_LEFT = 16777231 — Left Arrow Key
  • KEY_UP = 16777232 — Up Arrow Key
  • KEY_RIGHT = 16777233 — Right Arrow Key
  • KEY_DOWN = 16777234 — Down Arrow Key
  • KEY_PAGEUP = 16777235 — Pageup Key
  • KEY_PAGEDOWN = 16777236 — Pagedown Key
  • KEY_SHIFT = 16777237 — Shift Key
  • KEY_CONTROL = 16777238 — Control Key
  • KEY_META = 16777239 — Meta Key
  • KEY_ALT = 16777240 — Alt Key
  • KEY_CAPSLOCK = 16777241 — Capslock Key
  • KEY_NUMLOCK = 16777242 — Numlock Key
  • KEY_SCROLLLOCK = 16777243 — Scrolllock Key
  • KEY_F1 = 16777244 — F1 Key
  • KEY_F2 = 16777245 — F2 Key
  • KEY_F3 = 16777246 — F3 Key
  • KEY_F4 = 16777247 — F4 Key
  • KEY_F5 = 16777248 — F5 Key
  • KEY_F6 = 16777249 — F6 Key
  • KEY_F7 = 16777250 — F7 Key
  • KEY_F8 = 16777251 — F8 Key
  • KEY_F9 = 16777252 — F9 Key
  • KEY_F10 = 16777253 — F10 Key
  • KEY_F11 = 16777254 — F11 Key
  • KEY_F12 = 16777255 — F12 Key
  • KEY_F13 = 16777256 — F13 Key
  • KEY_F14 = 16777257 — F14 Key
  • KEY_F15 = 16777258 — F15 Key
  • KEY_F16 = 16777259 — F16 Key
  • KEY_KP_MULTIPLY = 16777345 — Multiply Key on Numpad
  • KEY_KP_DIVIDE = 16777346 — Divide Key on Numpad
  • KEY_KP_SUBTRACT = 16777347 — Subtract Key on Numpad
  • KEY_KP_PERIOD = 16777348 — Period Key on Numpad
  • KEY_KP_ADD = 16777349 — Add Key on Numpad
  • KEY_KP_0 = 16777350 — Number 0 on Numpad
  • KEY_KP_1 = 16777351 — Number 1 on Numpad
  • KEY_KP_2 = 16777352 — Number 2 on Numpad
  • KEY_KP_3 = 16777353 — Number 3 on Numpad
  • KEY_KP_4 = 16777354 — Number 4 on Numpad
  • KEY_KP_5 = 16777355 — Number 5 on Numpad
  • KEY_KP_6 = 16777356 — Number 6 on Numpad
  • KEY_KP_7 = 16777357 — Number 7 on Numpad
  • KEY_KP_8 = 16777358 — Number 8 on Numpad
  • KEY_KP_9 = 16777359 — Number 9 on Numpad
  • KEY_SUPER_L = 16777260 — Left Super Key (Windows Key)
  • KEY_SUPER_R = 16777261 — Right Super Key (Windows Key)
  • KEY_MENU = 16777262 — Context menu key
  • KEY_HYPER_L = 16777263 — Left Hyper Key
  • KEY_HYPER_R = 16777264 — Right Hyper Key
  • KEY_HELP = 16777265 — Help key
  • KEY_DIRECTION_L = 16777266 — Left Direction Key
  • KEY_DIRECTION_R = 16777267 — Right Direction Key
  • KEY_BACK = 16777280 — Back key
  • KEY_FORWARD = 16777281 — Forward key
  • KEY_STOP = 16777282 — Stop key
  • KEY_REFRESH = 16777283 — Refresh key
  • KEY_VOLUMEDOWN = 16777284 — Volume down key
  • KEY_VOLUMEMUTE = 16777285 — Mute volume key
  • KEY_VOLUMEUP = 16777286 — Volume up key
  • KEY_BASSBOOST = 16777287 — Bass Boost Key
  • KEY_BASSUP = 16777288 — Bass Up Key
  • KEY_BASSDOWN = 16777289 — Bass Down Key
  • KEY_TREBLEUP = 16777290 — Treble Up Key
  • KEY_TREBLEDOWN = 16777291 — Treble Down Key
  • KEY_MEDIAPLAY = 16777292 — Media play key
  • KEY_MEDIASTOP = 16777293 — Media stop key
  • KEY_MEDIAPREVIOUS = 16777294 — Previous song key
  • KEY_MEDIANEXT = 16777295 — Next song key
  • KEY_MEDIARECORD = 16777296 — Media record key
  • KEY_HOMEPAGE = 16777297 — Home page key
  • KEY_FAVORITES = 16777298 — Favorites key
  • KEY_SEARCH = 16777299 — Search key
  • KEY_STANDBY = 16777300 — Standby Key
  • KEY_OPENURL = 16777301 — Open URL / Launch Browser Key
  • KEY_LAUNCHMAIL = 16777302 — Launch Mail Key
  • KEY_LAUNCHMEDIA = 16777303 — Launch Media Key
  • KEY_LAUNCH0 = 16777304 — Launch Shortcut 0 Key
  • KEY_LAUNCH1 = 16777305 — Launch Shortcut 1 Key
  • KEY_LAUNCH2 = 16777306 — Launch Shortcut 2 Key
  • KEY_LAUNCH3 = 16777307 — Launch Shortcut 3 Key
  • KEY_LAUNCH4 = 16777308 — Launch Shortcut 4 Key
  • KEY_LAUNCH5 = 16777309 — Launch Shortcut 5 Key
  • KEY_LAUNCH6 = 16777310 — Launch Shortcut 6 Key
  • KEY_LAUNCH7 = 16777311 — Launch Shortcut 7 Key
  • KEY_LAUNCH8 = 16777312 — Launch Shortcut 8 Key
  • KEY_LAUNCH9 = 16777313 — Launch Shortcut 9 Key
  • KEY_LAUNCHA = 16777314 — Launch Shortcut A Key
  • KEY_LAUNCHB = 16777315 — Launch Shortcut B Key
  • KEY_LAUNCHC = 16777316 — Launch Shortcut C Key
  • KEY_LAUNCHD = 16777317 — Launch Shortcut D Key
  • KEY_LAUNCHE = 16777318 — Launch Shortcut E Key
  • KEY_LAUNCHF = 16777319 — Launch Shortcut F Key
  • KEY_UNKNOWN = 33554431 — Unknown Key
  • KEY_SPACE = 32 — Space Key
  • KEY_EXCLAM = 33 — ! key
  • KEY_QUOTEDBL = 34 — ” key
  • KEY_NUMBERSIGN = 35 — # key
  • KEY_DOLLAR = 36 — $ key
  • KEY_PERCENT = 37 — % key
  • KEY_AMPERSAND = 38 — & key
  • KEY_APOSTROPHE = 39 — ‘ key
  • KEY_PARENLEFT = 40 — ( key
  • KEY_PARENRIGHT = 41 — ) key
  • KEY_ASTERISK = 42 — * key
  • KEY_PLUS = 43 — + key
  • KEY_COMMA = 44 — , key
  • KEY_MINUS = 45 — - key
  • KEY_PERIOD = 46 — . key
  • KEY_SLASH = 47 — / key
  • KEY_0 = 48 — Number 0
  • KEY_1 = 49 — Number 1
  • KEY_2 = 50 — Number 2
  • KEY_3 = 51 — Number 3
  • KEY_4 = 52 — Number 4
  • KEY_5 = 53 — Number 5
  • KEY_6 = 54 — Number 6
  • KEY_7 = 55 — Number 7
  • KEY_8 = 56 — Number 8
  • KEY_9 = 57 — Number 9
  • KEY_COLON = 58 — : key
  • KEY_SEMICOLON = 59 — ; key
  • KEY_LESS = 60 — Lower than key
  • KEY_EQUAL = 61 — = key
  • KEY_GREATER = 62 — Greater than key
  • KEY_QUESTION = 63 — ? key
  • KEY_AT = 64 — @ key
  • KEY_A = 65 — A Key
  • KEY_B = 66 — B Key
  • KEY_C = 67 — C Key
  • KEY_D = 68 — D Key
  • KEY_E = 69 — E Key
  • KEY_F = 70 — F Key
  • KEY_G = 71 — G Key
  • KEY_H = 72 — H Key
  • KEY_I = 73 — I Key
  • KEY_J = 74 — J Key
  • KEY_K = 75 — K Key
  • KEY_L = 76 — L Key
  • KEY_M = 77 — M Key
  • KEY_N = 78 — N Key
  • KEY_O = 79 — O Key
  • KEY_P = 80 — P Key
  • KEY_Q = 81 — Q Key
  • KEY_R = 82 — R Key
  • KEY_S = 83 — S Key
  • KEY_T = 84 — T Key
  • KEY_U = 85 — U Key
  • KEY_V = 86 — V Key
  • KEY_W = 87 — W Key
  • KEY_X = 88 — X Key
  • KEY_Y = 89 — Y Key
  • KEY_Z = 90 — Z Key
  • KEY_BRACKETLEFT = 91 — [ key
  • KEY_BACKSLASH = 92 — \ key
  • KEY_BRACKETRIGHT = 93 — ] key
  • KEY_ASCIICIRCUM = 94 — ^ key
  • KEY_UNDERSCORE = 95 — _ key
  • KEY_QUOTELEFT = 96 — ` key.
  • KEY_BRACELEFT = 123 — { key
  • KEY_BAR = 124 — | key
  • KEY_BRACERIGHT = 125 — } key
  • KEY_ASCIITILDE = 126 — ~ key
  • KEY_NOBREAKSPACE = 160
  • KEY_EXCLAMDOWN = 161
  • KEY_CENT = 162 — ¢ key
  • KEY_STERLING = 163
  • KEY_CURRENCY = 164 — ¤ key.
  • KEY_YEN = 165 — ¥ key.
  • KEY_BROKENBAR = 166 — ¦ key
  • KEY_SECTION = 167 — § key
  • KEY_DIAERESIS = 168 — ¨ key
  • KEY_COPYRIGHT = 169 — © key
  • KEY_ORDFEMININE = 170 — ª key.
  • KEY_GUILLEMOTLEFT = 171 — « key
  • KEY_NOTSIGN = 172 — ¬ key.
  • KEY_HYPHEN = 173 — Soft hyphen key.
  • KEY_REGISTERED = 174 — ® key
  • KEY_MACRON = 175 — ¯ key.
  • KEY_DEGREE = 176 — ° key
  • KEY_PLUSMINUS = 177 — ± key
  • KEY_TWOSUPERIOR = 178 — ² key
  • KEY_THREESUPERIOR = 179 — ³ key
  • KEY_ACUTE = 180 — ´ key
  • KEY_MU = 181 — µ key
  • KEY_PARAGRAPH = 182 — ¶ key.
  • KEY_PERIODCENTERED = 183 — · key
  • KEY_CEDILLA = 184 — ¸ key.
  • KEY_ONESUPERIOR = 185 — ¹ key
  • KEY_MASCULINE = 186 — º key.
  • KEY_GUILLEMOTRIGHT = 187 — » key
  • KEY_ONEQUARTER = 188 — ¼ key
  • KEY_ONEHALF = 189 — ½ key
  • KEY_THREEQUARTERS = 190 — ¾ key
  • KEY_QUESTIONDOWN = 191 — ¿ key
  • KEY_AGRAVE = 192 — À key.
  • KEY_AACUTE = 193 — Á key.
  • KEY_ACIRCUMFLEX = 194 — Â key.
  • KEY_ATILDE = 195 — Ã key.
  • KEY_ADIAERESIS = 196 — Ä key.
  • KEY_ARING = 197 — Å key.
  • KEY_AE = 198 — Æ key.
  • KEY_CCEDILLA = 199 — Ç key.
  • KEY_EGRAVE = 200 — È key.
  • KEY_EACUTE = 201 — É key.
  • KEY_ECIRCUMFLEX = 202 — Ê key.
  • KEY_EDIAERESIS = 203 — Ë key.
  • KEY_IGRAVE = 204 — Ì key.
  • KEY_IACUTE = 205 — Í key.
  • KEY_ICIRCUMFLEX = 206 — Î key.
  • KEY_IDIAERESIS = 207 — Ï key.
  • KEY_ETH = 208 — Ð key.
  • KEY_NTILDE = 209 — Ñ key.
  • KEY_OGRAVE = 210 — Ò key.
  • KEY_OACUTE = 211 — Ó key.
  • KEY_OCIRCUMFLEX = 212 — Ô key.
  • KEY_OTILDE = 213 — Õ key.
  • KEY_ODIAERESIS = 214 — Ö key.
  • KEY_MULTIPLY = 215 — × key
  • KEY_OOBLIQUE = 216 — Ø key.
  • KEY_UGRAVE = 217 — Ù key.
  • KEY_UACUTE = 218 — Ú key.
  • KEY_UCIRCUMFLEX = 219 — Û key.
  • KEY_UDIAERESIS = 220 — Ü key.
  • KEY_YACUTE = 221 — Ý key.
  • KEY_THORN = 222 — Þ key.
  • KEY_SSHARP = 223 — ß key
  • KEY_DIVISION = 247 — ÷ key
  • KEY_YDIAERESIS = 255 — ÿ key

enum KeyModifierMask:

  • KEY_CODE_MASK = 33554431 — Key Code Mask
  • KEY_MODIFIER_MASK = -16777216 — Modifier Key Mask
  • KEY_MASK_SHIFT = 33554432 — Shift Key Mask
  • KEY_MASK_ALT = 67108864 — Alt Key Mask
  • KEY_MASK_META = 134217728 — Meta Key Mask
  • KEY_MASK_CTRL = 268435456 — CTRL Key Mask
  • KEY_MASK_CMD = 268435456 — CMD Key Mask
  • KEY_MASK_KPAD = 536870912 — Keypad Key Mask
  • KEY_MASK_GROUP_SWITCH = 1073741824 — Group Switch Key Mask

enum ButtonList:

  • BUTTON_LEFT = 1 — Left Mouse Button
  • BUTTON_RIGHT = 2 — Right Mouse Button
  • BUTTON_MIDDLE = 3 — Middle Mouse Button
  • BUTTON_XBUTTON1 = 8 — Extra Mouse Button 1
  • BUTTON_XBUTTON2 = 9 — Extra Mouse Button 2
  • BUTTON_WHEEL_UP = 4 — Mouse wheel up
  • BUTTON_WHEEL_DOWN = 5 — Mouse wheel down
  • BUTTON_WHEEL_LEFT = 6 — Mouse wheel left button
  • BUTTON_WHEEL_RIGHT = 7 — Mouse wheel right button
  • BUTTON_MASK_LEFT = 1 — Left Mouse Button Mask
  • BUTTON_MASK_RIGHT = 2 — Right Mouse Button Mask
  • BUTTON_MASK_MIDDLE = 4 — Middle Mouse Button Mask
  • BUTTON_MASK_XBUTTON1 = 128 — Extra Mouse Button 1 Mask
  • BUTTON_MASK_XBUTTON2 = 256 — Extra Mouse Button 2 Mask

enum JoystickList:

  • JOY_BUTTON_0 = 0 — Joypad Button 0
  • JOY_BUTTON_1 = 1 — Joypad Button 1
  • JOY_BUTTON_2 = 2 — Joypad Button 2
  • JOY_BUTTON_3 = 3 — Joypad Button 3
  • JOY_BUTTON_4 = 4 — Joypad Button 4
  • JOY_BUTTON_5 = 5 — Joypad Button 5
  • JOY_BUTTON_6 = 6 — Joypad Button 6
  • JOY_BUTTON_7 = 7 — Joypad Button 7
  • JOY_BUTTON_8 = 8 — Joypad Button 8
  • JOY_BUTTON_9 = 9 — Joypad Button 9
  • JOY_BUTTON_10 = 10 — Joypad Button 10
  • JOY_BUTTON_11 = 11 — Joypad Button 11
  • JOY_BUTTON_12 = 12 — Joypad Button 12
  • JOY_BUTTON_13 = 13 — Joypad Button 13
  • JOY_BUTTON_14 = 14 — Joypad Button 14
  • JOY_BUTTON_15 = 15 — Joypad Button 15
  • JOY_BUTTON_MAX = 16 — Represents the maximum number of joystick buttons supported.
  • JOY_SONY_CIRCLE = 1 — DUALSHOCK circle button
  • JOY_SONY_X = 0 — DUALSHOCK X button
  • JOY_SONY_SQUARE = 2 — DUALSHOCK square button
  • JOY_SONY_TRIANGLE = 3 — DUALSHOCK triangle button
  • JOY_XBOX_B = 1 — XBOX controller B button
  • JOY_XBOX_A = 0 — XBOX controller A button
  • JOY_XBOX_X = 2 — XBOX controller X button
  • JOY_XBOX_Y = 3 — XBOX controller Y button
  • JOY_DS_A = 1 — Nintendo controller A button.
  • JOY_DS_B = 0 — Nintendo controller B button.
  • JOY_DS_X = 3 — Nintendo controller X button.
  • JOY_DS_Y = 2 — Nintendo controller Y button.
  • JOY_SELECT = 10 — Joypad Button Select
  • JOY_START = 11 — Joypad Button Start
  • JOY_DPAD_UP = 12 — Joypad DPad Up
  • JOY_DPAD_DOWN = 13 — Joypad DPad Down
  • JOY_DPAD_LEFT = 14 — Joypad DPad Left
  • JOY_DPAD_RIGHT = 15 — Joypad DPad Right
  • JOY_L = 4 — Joypad Left Shoulder Button
  • JOY_L2 = 6 — Joypad Left Trigger
  • JOY_L3 = 8 — Joypad Left Stick Click
  • JOY_R = 5 — Joypad Right Shoulder Button
  • JOY_R2 = 7 — Joypad Right Trigger
  • JOY_R3 = 9 — Joypad Right Stick Click
  • JOY_AXIS_0 = 0 — Joypad Left Stick Horizontal Axis
  • JOY_AXIS_1 = 1 — Joypad Left Stick Vertical Axis
  • JOY_AXIS_2 = 2 — Joypad Right Stick Horizontal Axis
  • JOY_AXIS_3 = 3 — Joypad Right Stick Vertical Axis
  • JOY_AXIS_4 = 4 — Generic gamepad axis 4.
  • JOY_AXIS_5 = 5 — Generic gamepad axis 5.
  • JOY_AXIS_6 = 6 — Joypad Left Trigger Analog Axis
  • JOY_AXIS_7 = 7 — Joypad Right Trigger Analog Axis
  • JOY_AXIS_8 = 8 — Generic gamepad axis 8.
  • JOY_AXIS_9 = 9 — Generic gamepad axis 9.
  • JOY_AXIS_MAX = 10 — Represents the maximum number of joystick axes supported.
  • JOY_ANALOG_LX = 0 — Joypad Left Stick Horizontal Axis
  • JOY_ANALOG_LY = 1 — Joypad Left Stick Vertical Axis
  • JOY_ANALOG_RX = 2 — Joypad Right Stick Horizontal Axis
  • JOY_ANALOG_RY = 3 — Joypad Right Stick Vertical Axis
  • JOY_ANALOG_L2 = 6 — Joypad Left Analog Trigger
  • JOY_ANALOG_R2 = 7 — Joypad Right Analog Trigger

enum MidiMessageList:

  • MIDI_MESSAGE_NOTE_OFF = 8 — MIDI note OFF message.
  • MIDI_MESSAGE_NOTE_ON = 9 — MIDI note ON message.
  • MIDI_MESSAGE_AFTERTOUCH = 10 — MIDI aftertouch message.
  • MIDI_MESSAGE_CONTROL_CHANGE = 11 — MIDI control change message.
  • MIDI_MESSAGE_PROGRAM_CHANGE = 12 — MIDI program change message.
  • MIDI_MESSAGE_CHANNEL_PRESSURE = 13 — MIDI channel pressure message.
  • MIDI_MESSAGE_PITCH_BEND = 14 — MIDI pitch bend message.

enum Error:

  • OK = 0 — Methods that return Error return OK when no error occurred. Note that many functions don’t return an error code but will print error messages to stdout.

Since OK has value 0, and all other failure codes are positive integers, it can also be used in boolean checks, e.g.:

var err = method_that_returns_error()
if (err != OK):
    print("Failure!)
# Or, equivalent:
if (err):
    print("Still failing!)
  • FAILED = 1 — Generic error.
  • ERR_UNAVAILABLE = 2 — Unavailable error.
  • ERR_UNCONFIGURED = 3 — Unconfigured error.
  • ERR_UNAUTHORIZED = 4 — Unauthorized error.
  • ERR_PARAMETER_RANGE_ERROR = 5 — Parameter range error.
  • ERR_OUT_OF_MEMORY = 6 — Out of memory (OOM) error.
  • ERR_FILE_NOT_FOUND = 7 — File: Not found error.
  • ERR_FILE_BAD_DRIVE = 8 — File: Bad drive error.
  • ERR_FILE_BAD_PATH = 9 — File: Bad path error.
  • ERR_FILE_NO_PERMISSION = 10 — File: No permission error.
  • ERR_FILE_ALREADY_IN_USE = 11 — File: Already in use error.
  • ERR_FILE_CANT_OPEN = 12 — File: Can’t open error.
  • ERR_FILE_CANT_WRITE = 13 — File: Can’t write error.
  • ERR_FILE_CANT_READ = 14 — File: Can’t read error.
  • ERR_FILE_UNRECOGNIZED = 15 — File: Unrecognized error.
  • ERR_FILE_CORRUPT = 16 — File: Corrupt error.
  • ERR_FILE_MISSING_DEPENDENCIES = 17 — File: Missing dependencies error.
  • ERR_FILE_EOF = 18 — File: End of file (EOF) error.
  • ERR_CANT_OPEN = 19 — Can’t open error.
  • ERR_CANT_CREATE = 20 — Can’t create error.
  • ERR_QUERY_FAILED = 21 — Query failed error.
  • ERR_ALREADY_IN_USE = 22 — Already in use error.
  • ERR_LOCKED = 23 — Locked error.
  • ERR_TIMEOUT = 24 — Timeout error.
  • ERR_CANT_CONNECT = 25 — Can’t connect error.
  • ERR_CANT_RESOLVE = 26 — Can’t resolve error.
  • ERR_CONNECTION_ERROR = 27 — Connection error.
  • ERR_CANT_ACQUIRE_RESOURCE = 28 — Can’t acquire resource error.
  • ERR_CANT_FORK = 29 — Can’t fork process error.
  • ERR_INVALID_DATA = 30 — Invalid data error.
  • ERR_INVALID_PARAMETER = 31 — Invalid parameter error.
  • ERR_ALREADY_EXISTS = 32 — Already exists error.
  • ERR_DOES_NOT_EXIST = 33 — Does not exist error.
  • ERR_DATABASE_CANT_READ = 34 — Database: Read error.
  • ERR_DATABASE_CANT_WRITE = 35 — Database: Write error.
  • ERR_COMPILATION_FAILED = 36 — Compilation failed error.
  • ERR_METHOD_NOT_FOUND = 37 — Method not found error.
  • ERR_LINK_FAILED = 38 — Linking failed error.
  • ERR_SCRIPT_FAILED = 39 — Script failed error.
  • ERR_CYCLIC_LINK = 40 — Cycling link (import cycle) error.
  • ERR_INVALID_DECLARATION = 41 — Invalid declaration error.
  • ERR_DUPLICATE_SYMBOL = 42 — Duplicate symbol error.
  • ERR_PARSE_ERROR = 43 — Parse error.
  • ERR_BUSY = 44 — Busy error.
  • ERR_SKIP = 45 — Skip error.
  • ERR_HELP = 46 — Help error.
  • ERR_BUG = 47 — Bug error.
  • ERR_PRINTER_ON_FIRE = 48 — Printer on fire error. (This is an easter egg, no engine methods return this error code.)

enum PropertyHint:

  • PROPERTY_HINT_NONE = 0 — No hint for edited property.
  • PROPERTY_HINT_RANGE = 1 — Hints that an integer or float property should be within a range specified via the hint string "min,max" or "min,max,step". The hint string can optionally include "or_greater" and/or "or_lesser" to allow manual input going respectively above the max or below the min values. Example: "-360,360,1,or_greater,or_lesser".
  • PROPERTY_HINT_EXP_RANGE = 2 — Hints that an integer or float property should be within an exponential range specified via the hint string "min,max" or "min,max,step". The hint string can optionally include "or_greater" and/or "or_lesser" to allow manual input going respectively above the max or below the min values. Example: "0.01,100,0.01,or_greater".
  • PROPERTY_HINT_ENUM = 3 — Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as "Hello,Something,Else".
  • PROPERTY_HINT_EXP_EASING = 4 — Hints that a float property should be edited via an exponential easing function. The hint string can include "attenuation" to flip the curve horizontally and/or "inout" to also include in/out easing.
  • PROPERTY_HINT_LENGTH = 5 — Deprecated hint, unused.
  • PROPERTY_HINT_KEY_ACCEL = 7 — Deprecated hint, unused.
  • PROPERTY_HINT_FLAGS = 8 — Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like "Bit0,Bit1,Bit2,,Bit4".
  • PROPERTY_HINT_LAYERS_2D_RENDER = 9 — Hints that an integer property is a bitmask using the optionally named 2D render layers.
  • PROPERTY_HINT_LAYERS_2D_PHYSICS = 10 — Hints that an integer property is a bitmask using the optionally named 2D physics layers.
  • PROPERTY_HINT_LAYERS_3D_RENDER = 11 — Hints that an integer property is a bitmask using the optionally named 3D render layers.
  • PROPERTY_HINT_LAYERS_3D_PHYSICS = 12 — Hints that an integer property is a bitmask using the optionally named 3D physics layers.
  • PROPERTY_HINT_FILE = 13 — Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like "*.png,*.jpg".
  • PROPERTY_HINT_DIR = 14 — Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
  • PROPERTY_HINT_GLOBAL_FILE = 15 — Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like "*.png,*.jpg".
  • PROPERTY_HINT_GLOBAL_DIR = 16 — Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
  • PROPERTY_HINT_RESOURCE_TYPE = 17 — Hints that a property is an instance of a Resource-derived type, optionally specified via the hint string (e.g. "Texture"). Editing it will show a popup menu of valid resource types to instantiate.
  • PROPERTY_HINT_MULTILINE_TEXT = 18 — Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
  • PROPERTY_HINT_PLACEHOLDER_TEXT = 19 — Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
  • PROPERTY_HINT_COLOR_NO_ALPHA = 20 — Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
  • PROPERTY_HINT_IMAGE_COMPRESS_LOSSY = 21 — Hints that an image is compressed using lossy compression.
  • PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS = 22 — Hints that an image is compressed using lossless compression.

enum PropertyUsageFlags:

  • PROPERTY_USAGE_STORAGE = 1 — The property is serialized and saved in the scene file (default).
  • PROPERTY_USAGE_EDITOR = 2 — The property is shown in the editor inspector (default).
  • PROPERTY_USAGE_NETWORK = 4 — Deprecated usage flag, unused.
  • PROPERTY_USAGE_EDITOR_HELPER = 8 — Deprecated usage flag, unused.
  • PROPERTY_USAGE_CHECKABLE = 16 — The property can be checked in the editor inspector.
  • PROPERTY_USAGE_CHECKED = 32 — The property is checked in the editor inspector.
  • PROPERTY_USAGE_INTERNATIONALIZED = 64 — The property is a translatable string.
  • PROPERTY_USAGE_GROUP = 128 — Used to group properties together in the editor.
  • PROPERTY_USAGE_CATEGORY = 256 — Used to categorize properties together in the editor.
  • PROPERTY_USAGE_NO_INSTANCE_STATE = 2048 — The property does not save its state in PackedScene.
  • PROPERTY_USAGE_RESTART_IF_CHANGED = 4096 — Editing the property prompts the user for restarting the editor.
  • PROPERTY_USAGE_SCRIPT_VARIABLE = 8192 — The property is a script variable which should be serialized and saved in the scene file.
  • PROPERTY_USAGE_DEFAULT = 7 — Default usage (storage, editor and network).
  • PROPERTY_USAGE_DEFAULT_INTL = 71 — Default usage for translatable strings (storage, editor, network and internationalized).
  • PROPERTY_USAGE_NOEDITOR = 5 — Default usage but without showing the property in the editor (storage, network).

enum MethodFlags:

  • METHOD_FLAG_NORMAL = 1 — Flag for normal method
  • METHOD_FLAG_EDITOR = 2 — Flag for editor method
  • METHOD_FLAG_NOSCRIPT = 4 — Deprecated method flag, unused.
  • METHOD_FLAG_CONST = 8 — Flag for constant method
  • METHOD_FLAG_REVERSE = 16 — Deprecated method flag, unused.
  • METHOD_FLAG_VIRTUAL = 32 — Flag for virtual method
  • METHOD_FLAG_FROM_SCRIPT = 64 — Deprecated method flag, unused.
  • METHOD_FLAGS_DEFAULT = 1 — Default method flags

enum Variant.Type:

  • TYPE_NIL = 0 — Variable is of type Nil (only applied for null).
  • TYPE_BOOL = 1 — Variable is of type bool.
  • TYPE_INT = 2 — Variable is of type int.
  • TYPE_REAL = 3 — Variable is of type float (real).
  • TYPE_STRING = 4 — Variable is of type String.
  • TYPE_VECTOR2 = 5 — Variable is of type Vector2.
  • TYPE_RECT2 = 6 — Variable is of type Rect2.
  • TYPE_VECTOR3 = 7 — Variable is of type Vector3.
  • TYPE_TRANSFORM2D = 8 — Variable is of type Transform2D.
  • TYPE_PLANE = 9 — Variable is of type Plane.
  • TYPE_QUAT = 10 — Variable is of type Quat.
  • TYPE_AABB = 11 — Variable is of type AABB.
  • TYPE_BASIS = 12 — Variable is of type Basis.
  • TYPE_TRANSFORM = 13 — Variable is of type Transform.
  • TYPE_COLOR = 14 — Variable is of type Color.
  • TYPE_NODE_PATH = 15 — Variable is of type NodePath.
  • TYPE_RID = 16 — Variable is of type RID.
  • TYPE_OBJECT = 17 — Variable is of type Object.
  • TYPE_DICTIONARY = 18 — Variable is of type Dictionary.
  • TYPE_ARRAY = 19 — Variable is of type Array.
  • TYPE_RAW_ARRAY = 20 — Variable is of type PoolByteArray.
  • TYPE_INT_ARRAY = 21 — Variable is of type PoolIntArray.
  • TYPE_REAL_ARRAY = 22 — Variable is of type PoolRealArray.
  • TYPE_STRING_ARRAY = 23 — Variable is of type PoolStringArray.
  • TYPE_VECTOR2_ARRAY = 24 — Variable is of type PoolVector2Array.
  • TYPE_VECTOR3_ARRAY = 25 — Variable is of type PoolVector3Array.
  • TYPE_COLOR_ARRAY = 26 — Variable is of type PoolColorArray.
  • TYPE_MAX = 27 — Represents the size of the Variant.Type enum.

enum Variant.Operator:

  • OP_EQUAL = 0 — Equality operator (==).
  • OP_NOT_EQUAL = 1 — Inequality operator (!=).
  • OP_LESS = 2 — Less than operator (<).
  • OP_LESS_EQUAL = 3 — Less than or equal operator (<=).
  • OP_GREATER = 4 — Greater than operator (>).
  • OP_GREATER_EQUAL = 5 — Greater than or equal operator (>=).
  • OP_ADD = 6 — Addition operator (+).
  • OP_SUBTRACT = 7 — Subtraction operator (-).
  • OP_MULTIPLY = 8 — Multiplication operator (*).
  • OP_DIVIDE = 9 — Division operator (/).
  • OP_NEGATE = 10 — Unary negation operator (-).
  • OP_POSITIVE = 11 — Unary plus operator (+).
  • OP_MODULE = 12 — Remainder/modulo operator (%).
  • OP_STRING_CONCAT = 13 — String concatenation operator (+).
  • OP_SHIFT_LEFT = 14 — Left shift operator (<<).
  • OP_SHIFT_RIGHT = 15 — Right shift operator (>>).
  • OP_BIT_AND = 16 — Bitwise AND operator (&).
  • OP_BIT_OR = 17 — Bitwise OR operator (|).
  • OP_BIT_XOR = 18 — Bitwise XOR operator (^).
  • OP_BIT_NEGATE = 19 — Bitwise NOT operator (~).
  • OP_AND = 20 — Logical AND operator (and or &&).
  • OP_OR = 21 — Logical OR operator (or or ||).
  • OP_XOR = 22 — Logical XOR operator (not implemented in GDScript).
  • OP_NOT = 23 — Logical NOT operator (not or !).
  • OP_IN = 24 — Logical IN operator (in).
  • OP_MAX = 25 — Represents the size of the Variant.Operator enum.

Constants

  • SPKEY = 16777216 — Scancodes with this bit applied are non printable.

Description

Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. It’s not much.

Singletons are also documented here, since they can be accessed from anywhere.

Property Descriptions

ARVRServer singleton


AudioServer singleton


ClassDB singleton


Engine singleton


Geometry singleton


IP singleton


Input singleton


InputMap singleton


JSON singleton


JavaScript singleton


Marshalls singleton


OS singleton


Performance singleton


Physics2DServer singleton


PhysicsServer singleton


ProjectSettings singleton


ResourceLoader singleton


ResourceSaver singleton


TranslationServer singleton


VisualScriptEditor singleton


VisualServer singleton