Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

AnimationNodeSync

Inherits: AnimationNode < Resource < RefCounted < Object

Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeTransition

Base class for AnimationNodes with more than two input ports that must be synchronized.

Description

An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.

Tutorials

Properties

bool

sync

false


Property Descriptions

bool sync = false

  • void set_use_sync ( bool value )

  • bool is_using_sync ( )

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.