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Node that represents collision shape data in 3D space.
Editor facility for creating and editing collision shapes in 3D space. Set the shape property to configure the shape.
Warning: A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead.
bool disabled =
A disabled collision shape has no effect in the world.
The actual shape owned by this collision shape.
void make_convex_from_siblings ( )
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed ( Resource resource )
If this method exists within a script it will be called whenever the shape resource has been modified.