Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

PhysicsPointQueryParameters3D

Inherits: RefCounted < Object

Parameters to be sent to a 3D point physics query.

Description

This class contains the position and other parameters to be used for PhysicsDirectSpaceState3D.intersect_point.

Properties

bool

collide_with_areas

false

bool

collide_with_bodies

true

int

collision_mask

4294967295

RID[]

exclude

[]

Vector3

position

Vector3(0, 0, 0)


Property Descriptions

bool collide_with_areas = false

  • void set_collide_with_areas ( bool value )

  • bool is_collide_with_areas_enabled ( )

If true, the query will take Area3Ds into account.


bool collide_with_bodies = true

  • void set_collide_with_bodies ( bool value )

  • bool is_collide_with_bodies_enabled ( )

If true, the query will take PhysicsBody3Ds into account.


int collision_mask = 4294967295

  • void set_collision_mask ( int value )

  • int get_collision_mask ( )

The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.


RID[] exclude = []

  • void set_exclude ( RID[] value )

  • RID[] get_exclude ( )

The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid to get the RID associated with a CollisionObject3D-derived node.


Vector3 position = Vector3(0, 0, 0)

The position being queried for, in global coordinates.