Up to date
This page is up to date for Godot 4.0
.
If you still find outdated information, please open an issue.
FlowContainer¶
Inherits: Container < Control < CanvasItem < Node < Object
Inherited By: HFlowContainer, VFlowContainer
A container that arranges its child controls horizontally or vertically and wraps them around at the borders.
Description¶
A container that arranges its child controls horizontally or vertically and wraps them around at the borders. This is similar to how text in a book wraps around when no more words can fit on a line.
Tutorials¶
Properties¶
|
||
|
Methods¶
get_line_count ( ) const |
Theme Properties¶
|
||
|
Enumerations¶
enum AlignmentMode:
AlignmentMode ALIGNMENT_BEGIN = 0
The child controls will be arranged at the beginning of the container, i.e. top if orientation is vertical, left if orientation is horizontal (right for RTL layout).
AlignmentMode ALIGNMENT_CENTER = 1
The child controls will be centered in the container.
AlignmentMode ALIGNMENT_END = 2
The child controls will be arranged at the end of the container, i.e. bottom if orientation is vertical, right if orientation is horizontal (left for RTL layout).
Property Descriptions¶
AlignmentMode alignment = 0
void set_alignment ( AlignmentMode value )
AlignmentMode get_alignment ( )
The alignment of the container's children (must be one of ALIGNMENT_BEGIN, ALIGNMENT_CENTER, or ALIGNMENT_END).
bool vertical = false
If true
, the FlowContainer will arrange its children vertically, rather than horizontally.
Can't be changed when using HFlowContainer and VFlowContainer.
Method Descriptions¶
int get_line_count ( ) const
Returns the current line count.
Theme Property Descriptions¶
int h_separation = 4
The horizontal separation of children nodes.
int v_separation = 4
The vertical separation of children nodes.