Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

SphereMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a spherical PrimitiveMesh.

Description

Class representing a spherical PrimitiveMesh.

Properties

float

height

1.0

bool

is_hemisphere

false

int

radial_segments

64

float

radius

0.5

int

rings

32


Property Descriptions

float height = 1.0

  • void set_height ( float value )

  • float get_height ( )

Full height of the sphere.


bool is_hemisphere = false

  • void set_is_hemisphere ( bool value )

  • bool get_is_hemisphere ( )

If true, a hemisphere is created rather than a full sphere.

Note: To get a regular hemisphere, the height and radius of the sphere must be equal.


int radial_segments = 64

  • void set_radial_segments ( int value )

  • int get_radial_segments ( )

Number of radial segments on the sphere.


float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

Radius of sphere.


int rings = 32

  • void set_rings ( int value )

  • int get_rings ( )

Number of segments along the height of the sphere.