Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

ButtonGroup

Inherits: Resource < RefCounted < Object

A group of buttons that doesn't allow more than one button to be pressed at a time.

Description

A group of BaseButton-derived buttons. The buttons in a ButtonGroup are treated like radio buttons: No more than one button can be pressed at a time. Some types of buttons (such as CheckBox) may have a special appearance in this state.

Every member of a ButtonGroup should have BaseButton.toggle_mode set to true.

Properties

bool

resource_local_to_scene

true (overrides Resource)

Methods

BaseButton[]

get_buttons ( )

BaseButton

get_pressed_button ( )


Signals

pressed ( BaseButton button )

Emitted when one of the buttons of the group is pressed.


Method Descriptions

BaseButton[] get_buttons ( )

Returns an Array of Buttons who have this as their ButtonGroup (see BaseButton.button_group).


BaseButton get_pressed_button ( )

Returns the current pressed button.