Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

VisualShaderNodeUIntConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

An unsigned scalar integer constant to be used within the visual shader graph.

Description

Translated to uint in the shader language.

Properties

int

constant

0


Property Descriptions

int constant = 0

  • void set_constant ( int value )

  • int get_constant ( )

An unsigned integer constant which represents a state of this node.