Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

AudioListener3D

Inherits: Node3D < Node < Object

Overrides the location sounds are heard from.

Description

Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.

Methods

void

clear_current ( )

Transform3D

get_listener_transform ( ) const

bool

is_current ( ) const

void

make_current ( )


Method Descriptions

void clear_current ( )

Disables the listener to use the current camera's listener instead.


Transform3D get_listener_transform ( ) const

Returns the listener's global orthonormalized Transform3D.


bool is_current ( ) const

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.


void make_current ( )

Enables the listener. This will override the current camera's listener.