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Provides the content of a Viewport as a dynamic texture.
To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.
Note: When local to scene, this texture uses Resource.setup_local_to_scene to set the proxy texture and flags in the local viewport. Local to scene ViewportTextures will return incorrect data until the scene root is ready (see Node.ready).
NodePath viewport_path =
The path to the Viewport node to display. This is relative to the scene root, not to the node that uses the texture.