Up to date
This page is up to date for Godot 4.0
.
If you still find outdated information, please open an issue.
SegmentShape2D¶
Inherits: Shape2D < Resource < RefCounted < Object
Segment shape resource for 2D physics.
Description¶
2D segment shape to be added as a direct child of a PhysicsBody2D or Area2D using a CollisionShape2D node. Consists of two points, a
and b
.
Performance: Being a primitive collision shape, SegmentShape2D is fast to check collisions against (though not as fast as CircleShape2D).
Properties¶
|
||
|
Property Descriptions¶
Vector2 a = Vector2(0, 0)
The segment's first point position.
Vector2 b = Vector2(0, 10)
The segment's second point position.