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SkeletonModification2DLookAt¶
Inherits: SkeletonModification2D < Resource < RefCounted < Object
A modification that rotates a Bone2D node to look at a target.
Description¶
This SkeletonModification2D rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
Properties¶
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Methods¶
get_additional_rotation ( ) const |
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get_constraint_angle_invert ( ) const |
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get_constraint_angle_max ( ) const |
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get_constraint_angle_min ( ) const |
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get_enable_constraint ( ) const |
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void |
set_additional_rotation ( float rotation ) |
void |
set_constraint_angle_invert ( bool invert ) |
void |
set_constraint_angle_max ( float angle_max ) |
void |
set_constraint_angle_min ( float angle_min ) |
void |
set_enable_constraint ( bool enable_constraint ) |
Property Descriptions¶
NodePath bone2d_node = NodePath("")
The Bone2D node that the modification will operate on.
int bone_index = -1
The index of the Bone2D node that the modification will operate on.
NodePath target_nodepath = NodePath("")
The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the Bone2D to.
Method Descriptions¶
float get_additional_rotation ( ) const
Ret