Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Inherited By: GLTFDocumentExtensionConvertImporterMesh
GLTFDocument extension class.
Extends the functionality of the GLTFDocument class by allowing you to run arbitrary code at various stages of GLTF import or export.
To use, make a new class extending GLTFDocumentExtension, override any methods you need, make an instance of your class, and register it using GLTFDocument.register_gltf_document_extension.
Note: Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the
get_additional_data methods in GLTFState or GLTFNode.
_get_image_file_extension ( ) virtual
_get_supported_extensions ( ) virtual