Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A box-shaped attractor that influences particles from GPUParticles3D nodes.
A box-shaped attractor that influences particles from GPUParticles3D nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Vector3 size =
Vector3(2, 2, 2)
The attractor box's size in 3D units.