Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Adds a filter to the audio bus.
Allows frequencies other than the cutoff_hz to pass.
FilterDB FILTER_6DB =
FilterDB FILTER_12DB =
FilterDB FILTER_18DB =
FilterDB FILTER_24DB =
float cutoff_hz =
Threshold frequency for the filter, in Hz.
FilterDB db =
There is currently no description for this property. Please help us by contributing one!
float gain =
Gain amount of the frequencies after the filter.
float resonance =
Amount of boost in the frequency range near the cutoff frequency.