Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A 3D height map shape used for physics collision.
A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a HeightMapShape3D are created by assigning very low values to points in the desired area.
PackedFloat32Array map_data =
PackedFloat32Array(0, 0, 0, 0)
int map_depth =
Number of vertices in the depth of the height map. Changing this will resize the map_data.
int map_width =
Number of vertices in the width of the height map. Changing this will resize the map_data.