Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A MultiplayerPeer which is always connected and acts as a server.
This means that the SceneTree will act as the multiplayer authority by default. Calls to MultiplayerAPI.is_server will return
true, and calls to MultiplayerAPI.get_unique_id will return MultiplayerPeer.TARGET_PEER_SERVER.