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Godot release policy

Godot's release policy is in constant evolution. The description below provides a general idea of what to expect, but what will actually happen depends on the choices of core contributors and the needs of the community at a given time.

Godot versioning

Godot loosely follows Semantic Versioning with a major.minor.patch versioning system, albeit with an interpretation of each term adapted to the complexity of a game engine:

  • The major version is incremented when major compatibility breakages happen which imply significant porting work to move projects from one major version to another.

    For example, porting Godot projects from Godot 3.x to Godot 4.x requires running the project through a conversion tool, and then performing a number of further adjustments manually for what the tool could not do automatically.

  • The minor version is incremented for feature releases that do not break compatibility in a major way. Minor compatibility breakage in very specific areas may happen in minor versions, but the vast majority of projects should not be affected or require significant porting work.

    This is because Godot, as a game engine, covers many areas like rendering, physics, and scripting. Fixing bugs or implementing new features in one area might sometimes require changing a feature's behavior or modifying a class's interface, even if the rest of the engine API remains backwards compatible.


Upgrading to a new minor version is recommended for all users, but some testing is necessary to ensure that your project still behaves as expected.

  • The patch version is incremented for maintenance releases which focus on fixing bugs and security issues, implementing new requirements for platform support, and backporting safe usability enhancements. Patch releases are backwards compatible.

    Patch versions may include minor new features which do not impact the existing API, and thus have no risk of impacting existing projects.


Updating to new patch versions is therefore considered safe and strongly recommended to all users of a given stable branch.

We call major.minor combinations stable branches. Each stable branch starts with a major.minor release (without the 0 for patch) and is further developed for maintenance releases in a Git branch of the same name (for example patch updates for the 4.0 stable branch are developed in the 4.0 Git branch).

Release support timeline

Stable branches are supported at least until the next stable branch is released and has received its first patch update. In practice, we support stable branches on a best effort basis for as long as they have active users who need maintenance updates.

Whenever a new major version is released, we make the previous stable branch a long-term supported release, and do our best to provide fixes for issues encountered by users of that branch who cannot port complex projects to the new major version. This was the case for the 2.1 branch, and is the case for the 3.6 branch.

In a given minor release series, only the latest patch release receives support. If you experience an issue using an older patch release, please upgrade to the latest patch release of that series and test again before reporting an issue on GitHub.


Release date

Support level

Godot 4.2 (master)

November 2023 (estimate)

unstable Development. Receives new features, usability and performance improvements, as well as bug fixes, while under development.

Godot 4.1

July 2023

supported Receives fixes for bugs and security issues, as well as patches that enable platform support.

Godot 4.0

March 2023

supported Receives fixes for bugs and security issues, as well as patches that enable platform support.

Godot 3.6 (3.x, LTS)

Q3 2023 (estimate)

supported Beta. Receives new features, usability and performance improvements, as well as bug fixes, while under development.

Godot 3.5

August 2022

supported Receives fixes for bugs and security issues, as well as patches that enable platform support.

Godot 3.4

November 2021

eol No longer supported, as fully superseded by the compatible 3.5 release (last update: 3.4.5).

Godot 3.3

April 2021

eol No longer supported, as fully superseded by the compatible 3.4 release (last update: 3.3.4).

Godot 3.2

January 2020

eol No longer supported (last update: 3.2.3).

Godot 3.1

March 2019

eol No longer supported (last update: 3.1.2).

Godot 3.0

January 2018

eol No longer supported (last update: 3.0.6).

Godot 2.1

July 2016

eol No longer supported (last update: 2.1.6).

Godot 2.0

February 2016

eol No longer supported (last update:

Godot 1.1

May 2015

eol No longer supported.

Godot 1.0

December 2014

eol No longer supported.

Legend: supported Full support – partial Partial support – eol No support (end of life) – unstable Development version

Pre-release Godot versions aren't intended to be used in production and are provided for testing purposes only.

See also

See Upgrading from Godot 3 to Godot 4 for instructions on migrating a project from Godot 3.x to 4.x.

Which version should I use for a new project?

We recommend using Godot 4.x for new projects, as the Godot 4.x series will be supported long after 3.x stops receiving updates in the future. One caveat is that a lot of third-party documentation hasn't been updated for Godot 4.x yet. If you have to follow a tutorial designed for Godot 3.x, we recommend keeping Upgrading from Godot 3 to Godot 4 open in a separate tab to check which methods have been renamed (if you get a script error while trying to use a specific node or method that was renamed in Godot 4.x).

If your project requires a feature that is missing in 4.x (such as GLES2/WebGL 1.0), you should use Godot 3.x for a new project instead.

Should I upgrade my project to use new engine versions?


Upgrading software while working on a project is inherently risky, so consider whether it's a good idea for your project before attempting an upgrade. Also, make backups of your project or use version control to prevent losing data in case the upgrade goes wrong.

That said, we do our best to keep minor and especially patch releases compatible with existing projects.

The general recommendation is to upgrade your project to follow new patch releases, such as upgrading from 4.0.2 to 4.0.3. This ensures you get bug fixes, security updates and platform support updates (which is especially important for mobile platforms). You also get continued support, as only the last patch release receives support on official community platforms.

For minor releases, you should determine whether it's a good idea to upgrade on a case-by-case basis. We've made a lot of effort in making the upgrade process as seamless as possible, but some breaking changes may be present in minor releases, along with a greater risk of regressions. Some fixes included in minor releases may also change a class' expected behavior as required to fix some bugs. This is especially the case in classes marked as experimental in the documentation.

Major releases bring a lot of new functionality, but they also remove previously existing functionality and may raise hardware requirements. They also require much more work to upgrade to compared to minor releases. As a result, we recommend sticking with the major release you've started your project with if you are happy with how your project c