Up to date
This page is up to date for Godot 4.1
.
If you still find outdated information, please open an issue.
VisualShaderNodeSwitch¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A selector function for use within the visual shader graph.
Description¶
Returns an associated value of the op_type
type if the provided boolean value is true
or false
.
Properties¶
|
Enumerations¶
enum OpType:
OpType OP_TYPE_FLOAT = 0
A floating-point scalar.
OpType OP_TYPE_INT = 1
An integer scalar.
OpType OP_TYPE_UINT = 2
An unsigned integer scalar.
OpType OP_TYPE_VECTOR_2D = 3
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 4
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_BOOLEAN = 6
A boolean type.
OpType OP_TYPE_TRANSFORM = 7
A transform type.
OpType OP_TYPE_MAX = 8
Represents the size of the OpType enum.
Property Descriptions¶
OpType op_type = 0
A type of operands and returned value.