Up to date
This page is up to date for Godot 4.1
.
If you still find outdated information, please open an issue.
AnimationNodeBlend3¶
Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
Description¶
A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.
This animation node has three inputs:
The base animation to blend with
A "-blend" animation to blend with when the blend amount is negative value
A "+blend" animation to blend with when the blend amount is positive value
In general, the blend value should be in the [-1.0, 1.0]
range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.