Up to date

This page is up to date for Godot 4.1. If you still find outdated information, please open an issue.

GPUParticlesAttractorVectorField3D

Inherits: GPUParticlesAttractor3D < VisualInstance3D < Node3D < Node < Object

Box-shaped 3D particle attractor with strength varying within the box, affecting GPUParticles3D nodes.

Description

Box-shaped 3D particle attractor with strength varying within the box, affecting GPUParticles3D nodes.

Unlike GPUParticlesAttractorBox3D, GPUParticlesAttractorVectorField3D uses a texture to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms.

Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.

Properties

Vector3

size

Vector3(2, 2, 2)

Texture3D

texture


Property Descriptions

Vector3 size = Vector3(2, 2, 2)

The size of the vector field box in 3D units.


Texture3D texture

The 3D texture to be used. Values are linearly interpolated between the texture's pixels.

Note: To get better performance, the 3D texture's resolution should reflect the size of the attractor. Since particle attraction is usually low-frequency data, the texture can be kept at a low resolution such as 64×64×64.