Up to date
This page is up to date for Godot 4.1
.
If you still find outdated information, please open an issue.
NavigationPathQueryResult2D¶
Inherits: RefCounted < Object
Represents the result of a 2D pathfinding query.
Description¶
This class stores the result of a 2D navigation path query from the NavigationServer2D.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
Methods¶
void |
reset ( ) |
Enumerations¶
enum PathSegmentType:
PathSegmentType PATH_SEGMENT_TYPE_REGION = 0
This segment of the path goes through a region.
PathSegmentType PATH_SEGMENT_TYPE_LINK = 1
This segment of the path goes through a link.
Property Descriptions¶
PackedVector2Array path = PackedVector2Array()
void set_path ( PackedVector2Array value )
PackedVector2Array get_path ( )
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by NavigationServer2D.map_get_path.
PackedInt64Array path_owner_ids = PackedInt64Array()
void set_path_owner_ids ( PackedInt64Array value )
PackedInt64Array get_path_owner_ids ( )
The ObjectID
s of the Objects which manage the regions and links each point of the path goes through.
RID[] path_rids = []
The RIDs of the regions and links that each point of the path goes through.
PackedInt32Array path_types = PackedInt32Array()
void set_path_types ( PackedInt32Array value )
PackedInt32Array get_path_types ( )
The type of navigation primitive (region or link) that each point of the path goes through.
Method Descriptions¶
void reset ( )
Reset the result object to its initial state. This is useful to reuse the object across multiple queries.