Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

GD0402: The class must not contain generic arguments

Regel-ID

GD0402

Kategorie

Verwendung

Breaking- oder nicht-Breaking-Fix

Breaking

Standardmäßig aktiviert

Ja

Ursache

A generic type is annotated with the [GlobalClass] attribute.

Beschreibung der Regel

The Godot editor assumes every global class is instantiable, but generic types can't be instantiated because the type arguments are unbound.

// This type is a valid global class because it's not generic.
[GlobalClass]
class SomeType : Node { }

// This type is not a valid global class because it's generic.
[GlobalClass]
class SomeGenericType<T> { }

Wie man Verstöße behebt

To fix a violation of this rule, change the type to remove the generic type parameters or remove the [GlobalClass] attribute.

Wann Warnungen unterdrückt werden sollten

Do not suppress a warning from this rule. Adding the [GlobalClass] to a generic type is an easy mistake to make and this warning helps users realize that it may result in unexpected errors.