Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

Texture2DArrayRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture Array for 2D that is bound to a texture created on the RenderingDevice.

Description

This texture array class allows you to use a 2D array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.