Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

CameraTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Texture provided by a CameraFeed.

Description

This texture gives access to the camera texture provided by a CameraFeed.

Note: Many cameras supply YCbCr images which need to be converted in a shader.

Properties

int

camera_feed_id

0

bool

camera_is_active

false

bool

resource_local_to_scene

false (overrides Resource)

FeedImage

which_feed

0


Property Descriptions

int camera_feed_id = 0

  • void set_camera_feed_id ( int value )

  • int get_camera_feed_id ( )

The ID of the CameraFeed for which we want to display the image.


bool camera_is_active = false

  • void set_camera_active ( bool value )

  • bool get_camera_active ( )

Convenience property that gives access to the active property of the CameraFeed.


FeedImage which_feed = 0

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.