Inherits: Resource < Reference < Object

Playback control for AnimationNodeStateMachine.


Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback").


var state_machine = $AnimationTree.get("parameters/playback")"some_state")


bool resource_local_to_scene true (parent override)


String get_current_node ( ) const
PoolStringArray get_travel_path ( ) const
bool is_playing ( ) const
void start ( String node )
void stop ( )
void travel ( String to_node )

Method Descriptions

  • String get_current_node ( ) const

Returns the currently playing animation state.

Returns the current travel path as computed internally by the A* algorithm.

  • bool is_playing ( ) const

Returns true if an animation is playing.

Starts playing the given animation.

  • void stop ( )

Stops the currently playing animation.

  • void travel ( String to_node )

Transitions from the current state to another one, following the shortest path.