Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
문서 변경 내역¶
The documentation is continually being improved. New releases include new pages, fixes and updates to existing pages, and many updates to the class reference. Below is a list of new pages added since version 3.0.
참고
This document only contains new pages so not all changes are reflected, many pages have been substantially updated but are not reflected in this document.
New pages since version 4.1¶
C#¶
개발¶
Migrating¶
I/O¶
플랫폼 특화(Platform-specific)¶
New pages since version 4.0¶
개발¶
Migrating¶
물리¶
New pages since version 3.6¶
2D¶
3D¶
애니메이션¶
Assets pipeline¶
개발¶
Migrating¶
물리¶
스크립팅(Scripting)¶
셰이더¶
Workflow¶
XR¶
New pages since version 3.5¶
None.
New pages since version 3.4¶
3D¶
애니메이션¶
에디터¶
New pages since version 3.3¶
C++¶
GDScript¶
New pages since version 3.2¶
3D¶
정보¶
모범 사례¶
커뮤니티¶
개발¶
에디터¶
내보내기¶
입력¶
수학¶
플랫폼 특화(Platform-specific)¶
물리¶
셰이더¶
스크립팅(Scripting)¶
User Interface (UI)¶
New pages since version 3.1¶
프로젝트 워크플로¶
2D¶
오디오¶
수학¶
입력(Input)¶
국제화¶
셰이딩¶
네트워킹(Networking)¶
플러그인(Plugin)¶
멀티 스레딩(Multi-threading)¶
내용물 만들기(Creating content)¶
최적화(Optimization)¶
법률(Legal)¶
New pages since version 3.0¶
단계별¶
내보내기(Exporting)
스크립팅(Scripting)¶
프로젝트 워크플로¶
모범 사례:
2D¶
3D¶
물리¶
애니메이션¶
GUI¶
뷰포트(Viewport)¶
셰이딩¶
셰이딩 참조: