Skeleton for 2D characters and animated objects.
bone_setup_changed ( )
Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter
idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
int get_bone_count ( ) const
Returns the number of Bone2D nodes in the node hierarchy parented by Skeleton2D.
RID get_skeleton ( ) const
Returns the RID of a Skeleton2D instance.